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Mastering Adobe Photoshop 2024

You're reading from   Mastering Adobe Photoshop 2024 Discover the smart way to polish your digital imagery skills by editing professional looking photos

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Product type Paperback
Published in Jan 2024
Publisher Packt
ISBN-13 9781838822019
Length 458 pages
Edition 1st Edition
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Author (1):
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Gary Bradley Gary Bradley
Author Profile Icon Gary Bradley
Gary Bradley
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Toc

Table of Contents (19) Chapters Close

Preface 1. Part 1:Raising Your Photoshop Game
2. Chapter 1: Making Photoshop Work Harder and Smarter FREE CHAPTER 3. Chapter 2: Non-Destructive Healing and Retouching 4. Chapter 3: Masking and Cutouts 5. Part 2:Bringing Brands Front and Center
6. Chapter 4: Building Brand Mock-Ups and Prototypes 7. Chapter 5: Creating Printed Marketing Collateral 8. Chapter 6: From Pixels to Post: Images for Social Media 9. Chapter 7: Creating Animated GIFs and Videos 10. Part 3:Building Visual Components
11. Chapter 8: Bringing Typography to Life with Effects and Styling 12. Chapter 9: Creating Textures, Patterns, and Backdrops 13. Chapter 10: Creating and Applying Brushes 14. Part 4:World Building
15. Chapter 11: Blending and Collaging Images 16. Chapter 12: Creating Surrealist Artwork 17. Index 18. Other Books You May Enjoy

Technical requirements

The project files for this chapter can be found at: https://github.com/PacktPublishing/Mastering-Adobe-Photoshop-2024/tree/main/Chapter07

The Timeline panel

A standard workflow in Photoshop involves editing still images where time is of no concern. However, when working with sequences or a set of frames that need to appear on the canvas at a specific time, we need a way of arranging assets accordingly. That’s where the aptly named Timeline panel comes in. It provides a linear editing system where, on the far left-hand side, we can see the start of the sequence. When dealing with animation frames, they start at frame 1 (shown as D in Figure 7.1), while a video timeline starts at zero.

You add the first few items you wish to see at the start of the timeline, then keep adding more assets to the right-hand side to build up a sequence. In traditional hand-drawn animation, a sheet of paper would represent one frame, and approximately 24 sheets of paper...

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