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Mastering Adobe Animate 2021

You're reading from   Mastering Adobe Animate 2021 Explore professional techniques and best practices to design vivid animations and interactive content

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Product type Paperback
Published in Feb 2021
Publisher Packt
ISBN-13 9781801074162
Length 404 pages
Edition 1st Edition
Concepts
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Author (1):
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Joseph Labrecque Joseph Labrecque
Author Profile Icon Joseph Labrecque
Joseph Labrecque
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Getting Up-To-Speed
2. Chapter 1: A Brief Introduction to Adobe Animate FREE CHAPTER 3. Chapter 2: Exploring Platform-Specific Considerations 4. Chapter 3: Settling into the User Interface 5. Chapter 4: Publishing and Exporting Creative Content 6. Section 2: Animating with Diverse Techniques
7. Chapter 5: Creating and Manipulating Media Content 8. Chapter 6: Interactive Motion Graphics for the Web 9. Chapter 7: Character Design through Layer Parenting 10. Chapter 8: Animating Poses with IK Armatures 11. Chapter 9: Working with the Camera and Layer Depth 12. Section 3: Exploring Additional Platforms
13. Chapter 10: Developing Web-Based Games 14. Chapter 11: Producing Virtual Reality Content for WebGL 15. Chapter 12: Building Apps for Desktop and Mobile 16. Chapter 13: Extending Adobe Animate 17. Other Books You May Enjoy

Chapter 11: Producing Virtual Reality Content for WebGL

In the previous chapter, we explored the concept of game development for the native web and programmed an entire game using JavaScript and the HTML5 Canvas document type.

This chapter will focus on the virtual reality (VR) and WebGL glTF document types within Animate. Virtual reality is cutting-edge technology and Animate has its own take on this space using both panoramic and 360-degree VR concepts. We'll get an overview of the VR document type within the software and then move directly on to assembling our virtual reality environments with scenes and textures. Once the environments are established, we'll add in additional assets as part of each scene, animate them using the Asset Warp tool, and write code to allow interaction with the user. Finally, we'll explore a panel in Animate specifically for testing and adjusting VR content.

After reading this chapter, you'll be able to perform the following...

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