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Mastering Adobe Animate 2021

You're reading from   Mastering Adobe Animate 2021 Explore professional techniques and best practices to design vivid animations and interactive content

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Product type Paperback
Published in Feb 2021
Publisher Packt
ISBN-13 9781801074162
Length 404 pages
Edition 1st Edition
Concepts
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Author (1):
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Joseph Labrecque Joseph Labrecque
Author Profile Icon Joseph Labrecque
Joseph Labrecque
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Table of Contents (18) Chapters Close

Preface 1. Section 1: Getting Up-To-Speed
2. Chapter 1: A Brief Introduction to Adobe Animate FREE CHAPTER 3. Chapter 2: Exploring Platform-Specific Considerations 4. Chapter 3: Settling into the User Interface 5. Chapter 4: Publishing and Exporting Creative Content 6. Section 2: Animating with Diverse Techniques
7. Chapter 5: Creating and Manipulating Media Content 8. Chapter 6: Interactive Motion Graphics for the Web 9. Chapter 7: Character Design through Layer Parenting 10. Chapter 8: Animating Poses with IK Armatures 11. Chapter 9: Working with the Camera and Layer Depth 12. Section 3: Exploring Additional Platforms
13. Chapter 10: Developing Web-Based Games 14. Chapter 11: Producing Virtual Reality Content for WebGL 15. Chapter 12: Building Apps for Desktop and Mobile 16. Chapter 13: Extending Adobe Animate 17. Other Books You May Enjoy

Summary

In this chapter, we examined all aspects of virtual reality documents within Animate alongside their relation to WebGL glTF documents and the wider glTF specification. We gained an understanding of how VR 360 and VR Panorama documents differ from one another and explored how to generate photographic textures in formats appropriate to each document type. Expanding upon this, we implemented our photographic imagery as textures across different scenes and imported renders of 3D models and a small drawing into our scenes. With everything positioned within each scene and subtle animation added to our drawing with the Asset Warp tool, we then wrote JavaScript code to enable the user to interact with the various imported visual objects and animations in different ways.

In the next chapter, we will explore how to enable the Adobe AIR runtime and will build a small application with this amazing cross-platform technology.

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