Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Low Poly 3D Modeling in Blender

You're reading from   Low Poly 3D Modeling in Blender Kickstart your career as a 3D artist by learning how to create low poly assets and scenes from scratch

Arrow left icon
Product type Paperback
Published in Feb 2024
Publisher Packt
ISBN-13 9781803245478
Length 318 pages
Edition 1st Edition
Tools
Concepts
Arrow right icon
Author (1):
Arrow left icon
Samuel Sullins Samuel Sullins
Author Profile Icon Samuel Sullins
Samuel Sullins
Arrow right icon
View More author details
Toc

Table of Contents (22) Chapters Close

Preface 1. Part 1:Getting Started with Low Poly Modeling
2. Chapter 1: Getting Familiar with Blender FREE CHAPTER 3. Chapter 2: Understanding Low Poly Modeling 4. Chapter 3: Creating a Low Poly Tree 5. Part 2:Modeling and Shading for Low Poly
6. Chapter 4: Exploring Modifiers 7. Chapter 5: Creating Low Poly Mushrooms 8. Chapter 6: Understanding Materials and Shading 9. Part 3:Creating Your Own Assets
10. Chapter 7: Creating a Low Poly Tractor 11. Chapter 8: Low Poly Environment Modeling 12. Chapter 9: Modeling a Kangaroo 13. Chapter 10: Creating Low Poly Houses and Buildings 14. Chapter 11: Using the Asset Browser 15. Part 4:Building a Complete Low Poly Scene
16. Chapter 12: Blocking Out the Scene 17. Chapter 13: Building the Scene 18. Chapter 14: The Big Render 19. Index 20. Other Books You May Enjoy Appendix

Rendering

Rendering is easy.

All you have to do is go to the Render menu at the top of the screen and choose Render Image:

Figure 14.14 – The Render menu

Figure 14.14 – The Render menu

This will open a little window: the Render window. While it’s rendering, you’ll see your image here. Don’t close the window, or you’ll cancel your render:

Note

If you see objects in the render that aren’t there in your scene, it means that you accidentally left some objects hidden in your scene. When you press H to hide objects (or click the little eyeball symbol), they are not hidden in the final render. To do that, click the little camera symbol on an object in the Outliner. So, if you do encounter this, simply find the offending objects, delete them or click their camera icon, and simply render again.

Figure 14.15 – The Render window

Figure 14.15 – The Render window

Watch your render, and wait for it to finish. You’ll know when it’...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime