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Learning Unreal Engine Game Development

You're reading from   Learning Unreal Engine Game Development A step-by-step guide that paves the way for developing fantastic games with Unreal Engine 4

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Product type Paperback
Published in Feb 2016
Publisher
ISBN-13 9781784398156
Length 274 pages
Edition 1st Edition
Tools
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Author (1):
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Joanna Lee Joanna Lee
Author Profile Icon Joanna Lee
Joanna Lee
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Toc

Table of Contents (9) Chapters Close

Preface 1. An Overview of Unreal Engine FREE CHAPTER 2. Creating Your First Level 3. Game Objects – More and Move 4. Material and Light 5. Animation and AI 6. A Particle System and Sound 7. Terrain and Cinematics Index

Example – creating a fireplace particle system


In this example, we will duplicate P_Fire and edit it to create a fire for a fireplace in the level. We will also change a part of the current level in which we have to place this new fireplace particle system.

Go to Content Browser | Particles, select P_Fire, and duplicate it. Rename it P_Fireplace. This screenshot shows how P_Fireplace is created in the Particles folder:

Let's open Chapter5Level and rename it Chapter6Level first. We will first add a fireplace structure to the level to set the context for this fireplace effect. This will help you follow the creation process better. This screenshot shows the original living room space:

The following screenshot shows the modified living room space with a fireplace:

This screenshot shows a zoomed in version of the fireplace structure if you intend to construct it:

Zooming in on the metal vents will look like this:

What we did here was delete the lights and low cabinet structure and replaced it with...

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