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Learning Stencyl 3.x Game Development: Beginner's Guide

You're reading from   Learning Stencyl 3.x Game Development: Beginner's Guide You don't need to know anything about game development or computer programming when you use the Stencyl toolkit. This book guides you through the whole process of creating a game, publishing and profiting from it.

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Product type Paperback
Published in May 2013
Publisher Packt
ISBN-13 9781849695961
Length 336 pages
Edition 1st Edition
Languages
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Author (1):
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INNES BORKWOOD INNES BORKWOOD
Author Profile Icon INNES BORKWOOD
INNES BORKWOOD
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Table of Contents (20) Chapters Close

Learning Stencyl 3.x Game Development Beginner's Guide
Credits
Foreword
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Introduction FREE CHAPTER 2. Let's Make a Game! 3. Detecting Collisions 4. Creating Behaviors 5. Animation in Stencyl 6. Managing and Displaying Information 7. Polishing the Game 8. Implementing Sounds 9. Publishing and Making Money from Your Games 10. Targeting Mobile Platforms Planning, Resources, and Legal Issues Index

Time for action – switching animations with instruction blocks


The game file to import and load for this session is 5961_05_06.stencyl.

  1. Ensure that the Health actor behavior is displayed on the screen — click on the Dashboard tab, then click on Actor Behaviors, and double-click on the Health behavior's icon in the main panel.

  2. Click on the + Add Event button at the top of the left-hand panel.

  3. Select Advanced, and then Custom Event.

  4. Rename the new Custom Event to Show Angel in the left-panel.

  5. In the new event's when … happens block, enter the text ShowAngel (note that there is no space).

  6. In the instruction block palette, click on the Behavior section button, then click on the State category button.

  7. Drag the Enable behavior text for Self instruction block into the orange when ShowAngel happens block.

  8. In the new Enable behavior ... for Self block, click on Enable and change it to Disable.

  9. In the same block, click on the drop-down arrow after the word behavior, select Behavior Names in the pop-up menu...

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