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Learning Cocos2d-JS Game Development

You're reading from   Learning Cocos2d-JS Game Development Learn to create robust and engaging cross-platform HTML5 games using Cocos2d-JS

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784390075
Length 188 pages
Edition 1st Edition
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Author (1):
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Emanuele Feronato Emanuele Feronato
Author Profile Icon Emanuele Feronato
Emanuele Feronato
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Toc

Table of Contents (11) Chapters Close

Preface 1. Hello World – A Cross-platform Game 2. Adding Interactivity – The Making of a Concentration Game FREE CHAPTER 3. Moving Sprites Around the Screen – An Endless Runner 4. Learn about Swipes through the making of Sokoban 5. Become a Musical Maestro 6. Controlling the Game with Virtual Pads 7. Adding Physics to Your Games Using the Box2D Engine 8. Adding Physics to Your Games Using the Chipmunk2D Engine 9. Creating Your Own Blockbuster Game – A Complete Match 3 Game Index

Where to go now


Normally, each chapter ends with a summary heading; anyway, this time I don't think you need a summary. I mean, you made several games, from a Concentration to Sokoban, from an endless runner to Globez.

First, I want to thank you for reading the entire book, and I hope you enjoyed reading it as much as I enjoyed writing it.

Although you created several games, this is just the beginning of a long journey into cross-platform game development.

First, you should complete the game by adding sounds, a scoring system, and some other features I am sure you know how to add, now that you are reading these final pages.

Then, I just want to point you to three sites you may find useful if you want to dive into cross-platform HTML5 development.

Protect your code

As your games were written in JavaScript, anyone can look at your code simply by directly looking at the HTML of your pages. There are several tools to obfuscate your code to make it unreadable—or at least to make life really hard for...

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