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Learning Cocos2d-JS Game Development

You're reading from   Learning Cocos2d-JS Game Development Learn to create robust and engaging cross-platform HTML5 games using Cocos2d-JS

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Product type Paperback
Published in Jan 2015
Publisher
ISBN-13 9781784390075
Length 188 pages
Edition 1st Edition
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Author (1):
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Emanuele Feronato Emanuele Feronato
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Emanuele Feronato
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Toc

Table of Contents (11) Chapters Close

Preface 1. Hello World – A Cross-platform Game 2. Adding Interactivity – The Making of a Concentration Game FREE CHAPTER 3. Moving Sprites Around the Screen – An Endless Runner 4. Learn about Swipes through the making of Sokoban 5. Become a Musical Maestro 6. Controlling the Game with Virtual Pads 7. Adding Physics to Your Games Using the Box2D Engine 8. Adding Physics to Your Games Using the Chipmunk2D Engine 9. Creating Your Own Blockbuster Game – A Complete Match 3 Game Index

Choosing sounds


Let's guess what happened. You found that incredible song, which is a mix between electronic and heavy metal and think it would fit really good in your space shooter game. You downloaded it and enjoyed 4 minutes and 56 seconds of Blu-ray quality sound.

Also, in a matter of minutes, you found at least three more songs that would also fit perfectly in your game. Let's add them all, doing an in-game radio like in a GTA series.

No. Wait! The player is running your game in a browser, probably outside any free Wi-Fi zone, with a not so high download speed. You simply can't make them wait half an hour just to download a song unless your name is Lady Gaga and that sound is your latest smash hit.

People want to press play and play your game; remember, you are making games, not sounds in a matter of seconds, so choose your sounds wisely, they can't be bigger than the game itself.

Play with sound quality until you find a good compromise between quality and weight, and when choosing background...

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