Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
Learning C# by Developing Games with Unity 5.x

You're reading from   Learning C# by Developing Games with Unity 5.x Develop your first interactive 2D platformer game by learning the fundamentals of C#

Arrow left icon
Product type Paperback
Published in Mar 2016
Publisher Packt
ISBN-13 9781785287596
Length 230 pages
Edition 2nd Edition
Languages
Tools
Arrow right icon
Toc

Table of Contents (15) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – From Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables — What Next? Index

ArrayList


We definitely know how to use lists now. We also know how to declare a new list and add, remove, and retrieve elements. Moreover, you have learned that the data stored in List<T> must be of the same type across all elements. Let's throw a little curveball.

ArrayList is basically List<T> without a specified type of data. This means that we can store whatever objects we want. Storing elements of different types is also possible. ArrayList is very flexible. Take a look at the following example to understand what ArrayList can look like:

You have probably noticed that ArrayList also supports all common operations, such as .Add(). Lines 12 to 15 add different elements into the array. The first two are of the integer type, the third is a string type, and the last one is a GameObject. All mixed types of elements in one variable!

When using ArrayList, you might need to check what type of element is under a specific index to know how to treat it in code. Unity provides a very...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime