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Learning C# by Developing Games with Unity 2021

You're reading from   Learning C# by Developing Games with Unity 2021 Kickstart your C# programming and Unity journey by building 3D games from scratch

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Product type Paperback
Published in Oct 2021
Publisher Packt
ISBN-13 9781801813945
Length 428 pages
Edition 6th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (18) Chapters Close

Preface 1. Getting to Know Your Environment FREE CHAPTER 2. The Building Blocks of Programming 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Saving, Loading, and Serializing Data 13. Exploring Generics, Delegates, and Beyond 14. The Journey Continues 15. Pop Quiz Answers
16. Other Books You May Enjoy
17. Index

Understanding the filesystem

When we say filesystem, we're talking about something you're already familiar with – how files and folders are created, organized, and stored on your computer. When you create a new folder on your computer, you can name it and put files or other folders inside it. It's also represented by an icon, which is both a visual cue and a way to drag, drop, and move it anywhere you like.

Everything you can do on your desktop you can do in code. All you need is the name of the folder, or directory as it's called, and a location to store it. Anytime you want to add a file or subfolder, you reference the parent directory and add your new content.

To drive the filesystem home, let's start building out the DataManager class:

  1. Right-click in the Hierarchy and choose Create Empty, then name it Data_Manager:

    Figure 12.1: Data_Manager in the Hierarchy

  2. Select the Data_Manager object in the Hierarchy...
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