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Learning C# by Developing Games with Unity 2020

You're reading from   Learning C# by Developing Games with Unity 2020 An enjoyable and intuitive approach to getting started with C# programming and Unity

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Product type Paperback
Published in Aug 2020
Publisher Packt
ISBN-13 9781800207806
Length 366 pages
Edition 5th Edition
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Author (1):
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Harrison Ferrone Harrison Ferrone
Author Profile Icon Harrison Ferrone
Harrison Ferrone
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Table of Contents (16) Chapters Close

Preface 1. Getting to Know Your Environment 2. The Building Blocks of Programming FREE CHAPTER 3. Diving into Variables, Types, and Methods 4. Control Flow and Collection Types 5. Working with Classes, Structs, and OOP 6. Getting Your Hands Dirty with Unity 7. Movement, Camera Controls, and Collisions 8. Scripting Game Mechanics 9. Basic AI and Enemy Behavior 10. Revisiting Types, Methods, and Classes 11. Introducing Stacks, Queues, and HashSets 12. Exploring Generics, Delegates, and Beyond 13. The Journey Continues 14. Pop Quiz Answers 15. Other Books You May Enjoy

Refactoring and keeping it DRY

The Don't Repeat Yourself (DRY) acronym is the software developer's conscience: it tells you when you're in danger of making a bad or questionable decision, and gives you a feeling of satisfaction after a job well done.

In practice, repeated code is part of programming life. Trying to avoid it by constantly thinking ahead will put up so many roadblocks in your project that it won't seem worth it to continue. A more efficient – and sane – approach to dealing with repeating code is to quickly identify it when and where it occurs and then look for the best way to remove it. This task is called refactoring, and our GameBehavior class could use a little of its magic right now.

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