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Learning C# 7 By Developing Games with Unity 2017

You're reading from   Learning C# 7 By Developing Games with Unity 2017 Learn C# Programming by building fun and interactive games with Unity

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Product type Paperback
Published in Dec 2017
Publisher Packt
ISBN-13 9781788478922
Length 290 pages
Edition 3rd Edition
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Author (1):
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Micael DaGraça Micael DaGraça
Author Profile Icon Micael DaGraça
Micael DaGraça
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Table of Contents (16) Chapters Close

Preface 1. Discovering Your Hidden Scripting Skills and Getting Your Environment Ready FREE CHAPTER 2. Introducing the Building Blocks for Unity Scripts 3. Getting into the Details of Variables 4. Getting into the Details of Methods 5. Lists, Arrays, and Dictionaries 6. Loops 7. Object, a Container with Variables and Methods 8. Let's Make a Game! – from Idea to Development 9. Starting Your First Game 10. Writing GameManager 11. The Game Level 12. The User Interface 13. Collectables 14. Enemies 15. Audio, 3D Games, and Export

Testing the mechanics


After deciding how our game will be, we should creating a simple test (without worrying about the design) with only the main features of the game, to see if our idea really works well. By doing this at this stage, we avoid spending a lot of time creating the art of the game, creating the scripts, and putting everything in place because we may end up creating a game that isn't fun, and at least this way we can minimize the amount of work that needs to be redone.

Here we can use simple squares and circles to create our level and add the movement mechanics to an object to test the game.

What's next? Another good step forward is to write down the game's feature list and talk about each of the steps in detail.

Here is the feature list:

  • Level design
  • An animated 2D character with 2D physics
  • Controls
  • Collectables and storing the player's data
  • A scoring system that stores high scores
  • User interface

Let's talk about each of these features to make sure you understand what they are.

Level...

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