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Learn Three.js

You're reading from   Learn Three.js Programming 3D animations and visualizations for the web with HTML5 and WebGL

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Product type Paperback
Published in Aug 2018
Publisher Packt
ISBN-13 9781788833288
Length 528 pages
Edition 3rd Edition
Languages
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Author (1):
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Jos Dirksen Jos Dirksen
Author Profile Icon Jos Dirksen
Jos Dirksen
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Table of Contents (14) Chapters Close

Preface 1. Creating Your First 3D Scene with Three.js 2. The Basic Components that Make Up a Three.js Application FREE CHAPTER 3. Working with Light Sources in Three.js 4. Working with Three.js Materials 5. Learning to Work with Geometries 6. Advanced Geometries and Binary Operations 7. Points and Sprites 8. Creating and Loading Advanced Meshes and Geometries 9. Animations and Moving the Camera 10. Loading and Working with Textures 11. Render Postprocessing 12. Adding Physics and Sounds to Your Scene 13. Other Books You May Enjoy

Summary

We saw a lot in this chapter. We introduced a couple of advanced geometries and even showed you how you can create interesting-looking geometries using a couple of simple binary operations. We showed you how you can create really beautiful shapes using advanced geometries such as THREE.ConvexGeometry, THREE.TubeGeometry, and THREE.LatheGeometry and how can you experiment with these geometries to get the results you're looking for. A very nice feature is that we can also convert existing SVG paths to Three.js. Remember, though, that you still might need to fine-tune the paths using tools such as GIMP, Adobe Illustrator, or Inkscape.

If you want to create 3D text, Three.js provides the THREE.TextGeometry, where you can pass in a font that you want to use. Three.js comes with a couple of fonts, but you can also create your own fonts. However, remember...

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