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Learn SwiftUI

You're reading from   Learn SwiftUI An introductory guide to creating intuitive cross-platform user interfaces using Swift 5

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781839215421
Length 316 pages
Edition 1st Edition
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Tools
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Author (1):
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Chris Barker Chris Barker
Author Profile Icon Chris Barker
Chris Barker
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Table of Contents (17) Chapters Close

Preface 1. Getting Started with SwiftUI 2. Understanding Declarative Syntax FREE CHAPTER 3. Building Layout and Structure 4. Creating Your First Application 5. Understanding Controls, Views, and Lists 6. Working with Navigation in SwiftUI 7. Creating a Form with States and Data Binding 8. Networking and Linking to Your Existing App Logic 9. Maps and Location Services 10. Updating for iPad with NavigationViewStyle 11. SwiftUI on watchOS 12. SwiftUI versus UIKit 13. Basic Animation in Views 14. Animations in Transitions 15. Testing in SwiftUI 16. Other Books You May Enjoy

Understanding Controls, Views, and Lists

User interaction plays a big part in all apps; from pressing buttons to gestures, images to switches, Apple takes care of it. While creating interactions programmatically has always been an available option, taking advantage of out-of-the-box system controls has never been easier. Along with the help of Apple's Human Interface Guidelines, SwiftUI makes this even easier.

In this chapter, we'll learn how to add buttons, images, and segmented pickers to our app—we'll see how easy it is to decorate our controls with the simple use of modifiers. We'll also look at creating custom views that allow us to reuse a specific View in multiple areas of our app, without the need for code duplication. We'll go deeper into the automatic previewer and see how we can reuse mock data that has been previously created to work...

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