Introduction to Cloth Simulations
The next type of simulation we will discuss is a cloth simulation. This is one of the easier simulations to work with, but it is also quite complex due to the amount of internal and external interactions it will have. This simulation makes things that would otherwise be very difficult to model—such as tablecloths, flags, and blankets—super simple and easy to create! Normally, it’s used to create two-dimensional (2D) things such as the examples I just mentioned, but it can also be used to create pillows, stuffed animals, and even balloons!
The goal of this chapter is to give you an understanding of how cloth simulations work in Blender and what all the settings and values do. Just as with the previous chapters, we will start by learning what a cloth simulation is, then we will jump straight into the settings.
Here are the topics we will cover:
- What is a cloth simulation?
- Understanding collision objects
- Understanding...