Creating sparks using a particle system
Now that the simulation is complete with a material, it’s now time to work on creating sparks that fly out of the fire. This is very easily done using a particle system. Using particle systems in Blender can be very useful and save a lot of time compared to adding the objects in manually. It works by emitting the particles from a mesh object, normally in a great quantity. Things such as sparks, dust, hair, grass, and many more can easily be created using particles!
Now let’s create the sparks as follows:
- First, we need to add in a new mesh object for the particles to emit from. For this scene, a circle would work great. Let’s add one in by pressing Shift + A , then go to Mesh and select Circle.
- After you have added the circle, look to the bottom left of the screen and you should see an Add Circle menu. Open the menu and here is where we set the properties for the circle. We need to make sure this mesh has a...