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Kivy ??? Interactive Applications and Games in Python second edition

You're reading from   Kivy ??? Interactive Applications and Games in Python second edition Create responsive cross-platform UI/UX applications and games in Python using the open source Kivy library

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785286926
Length 206 pages
Edition 1st Edition
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Author (1):
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Roberto Ulloa Roberto Ulloa
Author Profile Icon Roberto Ulloa
Roberto Ulloa
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Table of Contents (8) Chapters Close

Preface 1. GUI Basics – Building an Interface FREE CHAPTER 2. Graphics – the Canvas 3. Widget Events – Binding Actions 4. Improving the User Experience 5. Invaders Revenge – an Interactive Multi-touch Game 6. Kivy Player – a TED Video Streamer Index

Recognizing gestures – drawing with the finger


The previous section explained how to obtain string representations from gestures. The current section explains how to use those string representations to recognize the gestures. Kivy has some tolerance error in the gesture recognition, so you don't have to worry about repeating exactly the same stroke.

To start, we copied the strings that were generated from the strokes in the previous section into a new file called gestures.py. The strings are assigned to different variables. The following code corresponds to gestures.py:

212. # File Name: gestures.py
213. line45_str = 'eNq1VktuI0cM3fdFrM0I...
214. circle_str = 'eNq1WMtuGzkQvM+P2JcI/Sb5A9rrA...
215. cross_str = 'eNq1V9tuIzcMfZ8fSV5qiH...

Only the first few characters of the strings are shown in the previous code but you can download the complete file from the Packt Publishing website, or use the previous section to generate your own strings.

Next, we will use these strings in the drawingspace...

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