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Kinect for Windows SDK Programming Guide

You're reading from   Kinect for Windows SDK Programming Guide

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Product type Paperback
Published in Dec 2012
Publisher Packt
ISBN-13 9781849692380
Length 392 pages
Edition 1st Edition
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Author (1):
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Abhijit Jana Abhijit Jana
Author Profile Icon Abhijit Jana
Abhijit Jana
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Table of Contents (19) Chapters Close

Kinect for Windows SDK Programming Guide
Credits
About the Author
Acknowledgement
About the Reviewers
www.PacktPub.com
Preface
1. Understanding the Kinect Device 2. Getting Started FREE CHAPTER 3. Starting to Build Kinect Applications 4. Getting the Most out of Kinect Camera 5. The Depth Data – Making Things Happen 6. Human Skeleton Tracking 7. Using Kinect's Microphone Array 8. Speech Recognition 9. Building Gesture-controlled Applications 10. Developing Applications Using Multiple Kinects 11. Putting Things Together Index

Chapter 11. Putting Things Together

Over the course of the previous chapters, we have explored the various aspects of the Kinect for Windows SDK and have seen how the SDK helps us to interact with a Kinect device to build interactive applications. You have seen how Kinect returns depth information of objects, how it tracks a human skeleton, or even how it recognizes human voice, and you have also learned about building gesture-enabled applications.

Finally we have reached the last chapter of this book. In this chapter, we will go beyond the Kinect SDK and will explore how we can take advantage of this motion-sensing device by integrating it with other devices. Additionally, we will also look into a couple of solutions available with the Kinect for Windows Developer Toolkit.

The objective of this chapter is not to discuss step-by-step codes, but rather we will walk through the different possibilities of using Kinect by integrating it with other devices, such as Windows Phone, a Netduino microcontroller...

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