Search icon CANCEL
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Conferences
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
 Integrate Lua with C++

You're reading from   Integrate Lua with C++ Seamlessly integrate Lua scripting to enhance application flexibility

Arrow left icon
Product type Paperback
Published in Oct 2023
Publisher
ISBN-13 9781805128618
Length 216 pages
Edition 1st Edition
Languages
Tools
Arrow right icon
Author (1):
Arrow left icon
Wenhuan Li Wenhuan Li
Author Profile Icon Wenhuan Li
Wenhuan Li
Arrow right icon
View More author details
Toc

Table of Contents (18) Chapters Close

Preface 1. Part 1 – Lua Basics FREE CHAPTER
2. Chapter 1: Getting Your C++ Project Lua-Ready 3. Chapter 2: Lua Fundamentals 4. Part 2 – Calling Lua from C++
5. Chapter 3: How to Call Lua from C++ 6. Chapter 4: Mapping Lua Types to C++ 7. Chapter 5: Working with Lua Tables 8. Part 3 – Calling C++ from Lua
9. Chapter 6: How to Call C++ from Lua 10. Chapter 7: Working with C++ Types 11. Chapter 8: Abstracting a C++ Type Exporter 12. Part 4 – Advanced Topics
13. Chapter 9: Recapping Lua-C++ Communication Mechanisms 14. Chapter 10: Managing Resources 15. Chapter 11: Multithreading with Lua 16. Index 17. Other Books You May Enjoy

Executing a Lua file

In Chapter 1, we used the Lua library to load a file and run the script. We will do the same here but in a more proper C++ way. In LuaExecutor.h, add the following new code:

#include <string>
class LuaExecutor
{
public:
    void executeFile(const std::string &path);
private:
    void pcall(int nargs = 0, int nresults = 0);
    std::string popString();
};

You can of course make all those member functions const, for example, std::string popString() const, because in LuaExecutor we only keep the Lua state L transparently and do not change its value. Here, we are omitting it to prevent too many line breaks in code listings.

executeFile is our public function and the other two are internal helper functions. In LuaExecutor.cc, let us implement executeFile first:

#include <iostream>
void LuaExecutor::executeFile(const std::string &path)
{
    if (luaL_loadfile...
lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at €18.99/month. Cancel anytime