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HTML5 Game Development with GameMaker

You're reading from   HTML5 Game Development with GameMaker Experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849694100
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Jason Lee Elliott Jason Lee Elliott
Author Profile Icon Jason Lee Elliott
Jason Lee Elliott
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Table of Contents (16) Chapters Close

HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to Know the Studio with Your First Game 2. Triple 'A' Games: Art and Audio FREE CHAPTER 3. Shoot 'em Up: Creating a Side-scrolling Shooter 4. The Adventure Begins 5. Platform Fun 6. Toppling Towers 7. Dynamic Front Ends 8. Playing with Particles 9. Get Your Game Out There Index

Summary


Congratulations on completing your second game! We learned how to simplify the player controls by placing the keyboard checks and collision forecasting into a single script. We covered several ways to deal with Sprite animation from rotating the image to setting what sprites should be displayed. We dealt with global variables and used them to implement a room transitioning system. We covered some new object properties in depth and persistence. Then we spent some time dealing with artificial intelligence through the use of proximity detection and path finding. We even discovered how to make an object navigate a room on its own while avoiding obstacles.

With the skills you have honed in this chapter, you will now be able to build games with multiple rooms with enemies that appear to think. It's your turn now to extend this game by adding more unique enemies, have the trophy open, and spawn loot. Have fun and explore your new found abilities!

In the next chapter we are going to build...

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