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HTML5 Game Development with GameMaker

You're reading from   HTML5 Game Development with GameMaker Experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849694100
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Jason Lee Elliott Jason Lee Elliott
Author Profile Icon Jason Lee Elliott
Jason Lee Elliott
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Toc

Table of Contents (16) Chapters Close

HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to Know the Studio with Your First Game 2. Triple 'A' Games: Art and Audio FREE CHAPTER 3. Shoot 'em Up: Creating a Side-scrolling Shooter 4. The Adventure Begins 5. Platform Fun 6. Toppling Towers 7. Dynamic Front Ends 8. Playing with Particles 9. Get Your Game Out There Index

Bringing enemies to life


Enemies are more than just obstacles to be avoided. Good enemies give the player a sense that there is some underlying artificial intelligence (AI). The enemies seem to know when you are near, can chase you around walls, and wander on their own. In this chapter we will create three creatures that will inhabit the world, each with their own unique AI.

Summoning the Ghost Librarian

The first creature will consist of two parts: the overdue BookPile and the Ghost Librarian that protects it. If the player approaches a BookPile, a Ghost will spawn and chase the player. If the player gets too far away from the Ghost, the Ghost will return to the BookPile that spawned it. If the player attacks the Ghost, it will disappear and respawn from the BookPile. If the player destroys the BookPile, the Ghost it spawned will be destroyed as well.

  1. Let's start with the BookPile. Create a new Sprite, spr_BookPile, and load Chapter 4/Sprites/BookPile.gif with Remove Background checked.

  2. Center...

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