Search icon CANCEL
Subscription
0
Cart icon
Your Cart (0 item)
Close icon
You have no products in your basket yet
Save more on your purchases! discount-offer-chevron-icon
Savings automatically calculated. No voucher code required.
Arrow left icon
Explore Products
Best Sellers
New Releases
Books
Videos
Audiobooks
Learning Hub
Newsletter Hub
Free Learning
Arrow right icon
Arrow up icon
GO TO TOP
HTML5 Game Development with GameMaker

You're reading from   HTML5 Game Development with GameMaker Experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game

Arrow left icon
Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849694100
Length 364 pages
Edition 1st Edition
Languages
Arrow right icon
Author (1):
Arrow left icon
Jason Lee Elliott Jason Lee Elliott
Author Profile Icon Jason Lee Elliott
Jason Lee Elliott
Arrow right icon
View More author details
Toc

Table of Contents (16) Chapters Close

HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to Know the Studio with Your First Game 2. Triple 'A' Games: Art and Audio FREE CHAPTER 3. Shoot 'em Up: Creating a Side-scrolling Shooter 4. The Adventure Begins 5. Platform Fun 6. Toppling Towers 7. Dynamic Front Ends 8. Playing with Particles 9. Get Your Game Out There Index

Adding the finishing details to the game


The game is now functionally complete, but it doesn't have any polish or the finishing details we would expect of a full game. There is no music, no background art, and no explosions! Let's fix that right now.

Adding the game music

We want the music to start at the beginning and play for the duration of the game. When the win/lose condition occurs, we want the music to fade out to let the player know that the game is over.

  1. Create a new Sound and name it snd_Music.

  2. Load Chapter 3/Sounds/Music.mp3. Kind should be set to Background Music.

  3. Reopen scr_Overlord_Create. Since the Overlord controls the overall game, we will use it to control the music as well. After the last line of code, add the following:

    sound_play(snd_Music);
    sound_loop(snd_Music);
    volume = 1;
    sound_global_volume(volume);

    We start by playing the music and set it to loop. We then create a variable, volume, that we will use for controlling the sound level and the fade out. We have set the sound...

lock icon The rest of the chapter is locked
Register for a free Packt account to unlock a world of extra content!
A free Packt account unlocks extra newsletters, articles, discounted offers, and much more. Start advancing your knowledge today.
Unlock this book and the full library FREE for 7 days
Get unlimited access to 7000+ expert-authored eBooks and videos courses covering every tech area you can think of
Renews at $19.99/month. Cancel anytime
Banner background image