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HTML5 Game Development with GameMaker

You're reading from   HTML5 Game Development with GameMaker Experience a captivating journey that will take you from creating a full-on shoot 'em up to your first social web browser game

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Product type Paperback
Published in Apr 2013
Publisher Packt
ISBN-13 9781849694100
Length 364 pages
Edition 1st Edition
Languages
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Author (1):
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Jason Lee Elliott Jason Lee Elliott
Author Profile Icon Jason Lee Elliott
Jason Lee Elliott
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Table of Contents (16) Chapters Close

HTML5 Game Development with GameMaker
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
1. Getting to Know the Studio with Your First Game 2. Triple 'A' Games: Art and Audio FREE CHAPTER 3. Shoot 'em Up: Creating a Side-scrolling Shooter 4. The Adventure Begins 5. Platform Fun 6. Toppling Towers 7. Dynamic Front Ends 8. Playing with Particles 9. Get Your Game Out There Index

Setting up the software


In order to use this book, we need to have a few pieces of software. Firstly, we need an HTML5 compliant browser, such as Mozilla Firefox, Microsoft Internet Explorer 9.0, or for the best results, Google Chrome. Secondly, we need to purchase and install GameMaker: Studio Professional with the HTML5 export module. Once we have all of that we can start making games!

Note

Please be aware that GameMaker: Studio Professional and the HTML5 export module are two separate items, and you will need to own both in order to create games for the web.

  1. Purchase and download GameMaker: Studio Professional and the HTML5 export module from https://www.yoyogames.com/buy/studio/professional.

  2. Once they have been downloaded, run the program GMStudio-Installer.exe.

  3. Follow the onscreen instructions and then launch the program.

  4. Enter your license key. This will unlock the software and the modules that have been purchased.

GameMaker: Studio is ready to go, so let's start a project!

  1. In the New Project window, select the New tab. It should look like the preceding screenshot.

  2. GameMaker: Studio manages projects by creating folders for each resource along with a project file. For this you will want to specify a directory where the game files are to be stored. Set the Project Name field to Chapter_01 and click on Create.

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