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HTML5 Game Development by Example(Second Edition)

You're reading from   HTML5 Game Development by Example(Second Edition) Make the most of HTML5 techniques to create exciting games from scratch

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785287770
Length 354 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introducing HTML5 Games FREE CHAPTER 2. Getting Started with DOM-based Game Development 3. Building a Card-matching Game in CSS3 4. Building the Untangle Game with Canvas and the Drawing API 5. Building a Canvas Game's Masterclass 6. Adding Sound Effects to Your Games 7. Saving the Game's Progress 8. Building a Multiplayer Draw-and-Guess Game with WebSockets 9. Building a Physics Car Game with Box2D and Canvas 10. Deploying HTML5 Games A. Pop Quiz Answers Index

Time for action – restarting the game while pressing the R key

We will assign the R key as the restart key for our game. Now, let's perform the following set of steps:

  1. Again, we only need to change the JavaScript file. Open the box2dcargame.js JavaScript file in a text editor.
  2. We need a function to remove all the bodies:
    function removeAllBodies() {
      // loop all body list to destroy them
      for (var body = carGame.world.GetBodyList(); body != null; body = body.GetNext()) {
        carGame.world.DestroyBody(body);
      }
    }
  3. We move the create world, ramp, and the car code into a function named restartGame. They were originally in the page loaded handler function:
    function restartGame() {
      removeAllBodies();
    
      // create the ground
      createGround(250, 270, 250, 25, 0);
    
      // create a ramp
      createGround(500, 250, 65, 15, -10);
      createGround(600, 225, 80, 15, -20);
      createGround(1100, 250, 100, 15, 0);
    
      // create a destination ground
      carGame.gamewinWall = createGround(1200, 215, 15,...
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