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HTML5 Game Development by Example(Second Edition)

You're reading from   HTML5 Game Development by Example(Second Edition) Make the most of HTML5 techniques to create exciting games from scratch

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Product type Paperback
Published in Jun 2015
Publisher
ISBN-13 9781785287770
Length 354 pages
Edition 1st Edition
Languages
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Toc

Table of Contents (13) Chapters Close

Preface 1. Introducing HTML5 Games FREE CHAPTER 2. Getting Started with DOM-based Game Development 3. Building a Card-matching Game in CSS3 4. Building the Untangle Game with Canvas and the Drawing API 5. Building a Canvas Game's Masterclass 6. Adding Sound Effects to Your Games 7. Saving the Game's Progress 8. Building a Multiplayer Draw-and-Guess Game with WebSockets 9. Building a Physics Car Game with Box2D and Canvas 10. Deploying HTML5 Games A. Pop Quiz Answers Index

Chapter 9. Building a Physics Car Game with Box2D and Canvas

2D Physics Engines is a hot topic in game development. With the help of a physics engine, we can easily create a playable game by just defining an environment and a simple rule. Taking existing games as examples, players in the Angry Birds game fly birds to destroy the enemy's castle. In Cut the Rope, candy drops into the monster's mouth to progress to the next level.

In this chapter, we will learn the following topics:

  • Installing the Box2D JavaScript library
  • Creating a static ground body in the physics world
  • Drawing the physics world on the Canvas
  • Creating a dynamic box in the physics world
  • Advancing the world time
  • Adding wheels to the game
  • Creating the physics car
  • Adding force to the car with a keyboard input
  • Checking a collision in the Box2D world
  • Adding level support to our car game
  • Replacing the Box2D outline drawing with graphics
  • Adding a final touch to make the game fun to play

The following screenshot shows what...

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