Tools for XR testing
As we saw in the previous section, while developing an XR application, there are multiple potential roads that you could take. Each of the platforms has its own internal ways of doing unit testing, performance checks, and other validations.
Additionally, we have seen that there are many types of testing we should take into account, some of them very specific to XR. The most challenging part of testing an XR application is performing some of these tests, as they require different test users and a lot of manual effort.
Lucky for us, there are some automation options that facilitate these tests, although they are platform-dependent. That said, this is a fairly unexplored field and more discoveries would be helpful. Maybe you can dare to create some tools in this area?
In this section, first, we are going to see how to create a simple unit test using Unity’s test runner. Then, we will explore some tools for XR automation. The examples will be done in...