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How to Test a Time Machine

You're reading from   How to Test a Time Machine A practical guide to test architecture and automation

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Product type Paperback
Published in Mar 2023
Publisher Packt
ISBN-13 9781801817028
Length 384 pages
Edition 1st Edition
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Author (1):
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Noemí Ferrera Noemí Ferrera
Author Profile Icon Noemí Ferrera
Noemí Ferrera
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Toc

Table of Contents (19) Chapters Close

Preface 1. Part 1 Getting Started – Understanding Where You Are and Where You Want to Go
2. Chapter 1: Introduction – Finding Your QA Level FREE CHAPTER 3. Chapter 2: The Secret Passages of the Test Pyramid – The Base of the Pyramid 4. Chapter 3: The Secret Passages of the Test Pyramid – the Middle of the Pyramid 5. Chapter 4: The Secret Passages of the Test Pyramid – the Top of the Pyramid 6. Part 2 Changing the Status – Tips for Better Quality
7. Chapter 5: Testing Automation Patterns 8. Chapter 6: Continuous Testing – CI/CD and Other DevOps Concepts You Should Know 9. Chapter 7: Mathematics and Algorithms in Testing 10. Part 3 Going to the Next Level – New Technologies and Inspiring Stories
11. Chapter 8: Artificial Intelligence is the New Intelligence 12. Chapter 9: Having Your Head up in the Clouds 13. Chapter 10: Traveling Across Realities 14. Chapter 11: How to Test a Time Machine (and Other Hard-to-Test Applications) 15. Chapter 12: Taking Your Testing to the Next Level 16. Index 17. Other Books You May Enjoy Appendix – Self-Assessment

Summary

In this chapter, we started by reviewing the different concepts and related applications of XR, including VR and AR, and what particularities they have in terms of ensuring quality. Then, we navigated through the testing pyramid for XR applications and found common points with normal applications, as well as differences and unique aspects with XR ones. One particularity of these applications is the issue of gimbal lock and the use of quaternions to best avoid it.

We continued the chapter by going over some tools for XR development and testing in XR. These tools are not the only ones available, but we consider them as a good starting point for those who want to start with XR or those who want to understand the concept of testing with XR.

Then, we briefly went over the concept of the metaverse and how to apply everything learned in this chapter to it.

After reading this chapter, you should be able to grasp the XR concepts needed to create and test your own XR tools and...

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