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How to Build Android Apps with Kotlin

You're reading from   How to Build Android Apps with Kotlin A hands-on guide to developing, testing, and publishing your first apps with Android

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Product type Paperback
Published in Feb 2021
Publisher Packt
ISBN-13 9781838984113
Length 794 pages
Edition 1st Edition
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Authors (4):
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Eran Boudjnah Eran Boudjnah
Author Profile Icon Eran Boudjnah
Eran Boudjnah
Jomar Tigcal Jomar Tigcal
Author Profile Icon Jomar Tigcal
Jomar Tigcal
Alex Forrester Alex Forrester
Author Profile Icon Alex Forrester
Alex Forrester
Alexandru Dumbravan Alexandru Dumbravan
Author Profile Icon Alexandru Dumbravan
Alexandru Dumbravan
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Toc

Table of Contents (17) Chapters Close

Preface
1. Creating Your First App 2. Building User Screen Flows FREE CHAPTER 3. Developing the UI with Fragments 4. Building App Navigation 5. Essential Libraries: Retrofit, Moshi, and Glide 6. RecyclerView 7. Android Permissions and Google Maps 8. Services, WorkManager, and Notifications 9. Unit Tests and Integration Tests with JUnit, Mockito, and Espresso 10. Android Architecture Components 11. Persisting Data 12. Dependency Injection with Dagger and Koin 13. RxJava and Coroutines 14. Architecture Patterns 15. Animations and Transitions with CoordinatorLayout and MotionLayout 16. Launching Your App on Google Play

Summary

In this chapter, we learned how to execute long-running background tasks using WorkManager and foreground services. We discussed how to communicate progress to the user, and how to get the user back into an app once a task is finished executing. All the topics covered in this chapter are quite broad, and you could explore communicating with services, building notifications, and using the WorkManager class further. Hopefully, for most common scenarios, you now have the tools you need. Common use cases include background downloads, the background cleaning up of cached assets, playing music while the app is not running in the foreground, and, combined with the knowledge we gained from Chapter 7, Android Permissions and Google Maps, tracking the user's location over time.

In the next chapter, we will look into making our apps more robust and maintainable by writing unit tests and integration tests. This is particularly helpful when the code you write runs in the background...

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