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Hands-On Game Development without Coding

You're reading from   Hands-On Game Development without Coding Create 2D and 3D games with Visual Scripting in Unity

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Product type Paperback
Published in Nov 2018
Publisher Packt
ISBN-13 9781789538335
Length 430 pages
Edition 1st Edition
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Author (1):
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Lucas Bertolini Lucas Bertolini
Author Profile Icon Lucas Bertolini
Lucas Bertolini
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Table of Contents (16) Chapters Close

Preface 1. Game Design - Introduction 2. User Interface - Layouts and Shortcuts FREE CHAPTER 3. Basic Concepts - Variables and Components 4. Getting Started - Object Placement 5. Object Behaviors - Adding Logic to Objects 6. Player Character - Components and Behaviors 7. Interactable Objects - Enhancing Interaction 8. Playing with Visual and Sound Effects 9. Enemy Logic - Basic AI 10. Enemy Components and Behaviors 11. A Bigger Challenge - The Boss 12. UI Interaction - Menu and Button Feedback 13. Gameplay HUD - Player UI and Dialog Box 14. Project End - Platform Selection and Building 15. Other Books You May Enjoy

Interactable Objects - Enhancing Interaction

In the previous chapter, we deeply reviewed every player character component in detail, in order to learn how we can use them to alter the gameplay.

In this chapter, we will extend the gameplay by adding more interactable objects to our levels, making it more complex, and even creating some new objects using Game Kit prefabs as a base.

We will be giving life to the world around the player. This means that our player will be able to collide with the world via the new objects that we will create. Both 2D and 3D items will be explored and created, a process that will result in our first creations in the game.

The following topics will be covered in this chapter:

  • Interactable objects
  • Creating new objects
  • Rigidbody—the physics component
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