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Hands-On Artificial Intelligence with Unreal Engine

You're reading from   Hands-On Artificial Intelligence with Unreal Engine Everything you want to know about Game AI using Blueprints or C++

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Product type Paperback
Published in Apr 2019
Publisher Packt
ISBN-13 9781788835657
Length 552 pages
Edition 1st Edition
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Author (1):
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Francesco Sapio Francesco Sapio
Author Profile Icon Francesco Sapio
Francesco Sapio
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Table of Contents (19) Chapters Close

Preface 1. Section 1: The Unreal Framework FREE CHAPTER
2. Making the First Steps in the World of AI 3. Behavior Trees and Blackboards 4. Navigation 5. Environment Querying System 6. Agent Awareness 7. Extending Behavior Trees 8. Crowds 9. Section 2: Designing and Implementing Behavior Trees
10. Designing Behavior Trees - Part I 11. Designing Behavior Trees - Part II 12. Designing Behavior Trees - Part III 13. Section 3: Debugging Methods
14. Debugging Methods for AI - Logging 15. Debugging Methods for AI - Navigation, EQS, and Profiling 16. Debugging Methods for AI - The Gameplay Debugger 17. Going Beyond 18. Other Books You May Enjoy

Becoming an AI Game Developer

Ever dreamed of becoming an AI Game Developer? Or maybe just be able to write "intelligent" programs? Then this book is for you!

However, I need to advise you that this is no easy task.

Game development and design are some of the most extensive works of art around. This is due to a large amount of expertise that is required to bring a game to life. You can get an idea of this by just looking at the final credits in a game. They are endless and contain names of people who have dedicated a lot of their time to the game in various roles. AI development is a central part of this big process, and it requires years to master it, like most things in life. As such, iteration is key, and a great place to get started in this book.

What it means to be an...

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