And that was a lot of information to perceive, wasn't it?
We started by understanding how the different pieces of the built-in perception system in Unreal works within the AI framework. From there, we explored how we can actually use those components (both in C++ and Blueprint), and learned how to properly configure them as well.
We concluded with a practical example of setting up a Sight perception system, and once again did so both in Blueprint and C++.
In the next chapter, we will see how we can simulate large Crowds.