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Going IT Alone: The Handbook for Freelance and Contract Software Developers

You're reading from   Going IT Alone: The Handbook for Freelance and Contract Software Developers A detailed guide to self-employment for software and web developers - from identifying your target market, through to managing your time, finances, and client behavior

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Product type Paperback
Published in Dec 2016
Publisher
ISBN-13 9781783001408
Length 376 pages
Edition 1st Edition
Concepts
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Author (1):
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Leon Brown Leon Brown
Author Profile Icon Leon Brown
Leon Brown
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Table of Contents (19) Chapters Close

Going IT Alone: The Handbook for Freelance and Contract Software Developers
Credits
About the Author
Acknowledgements
About the Reviewer
Preface
1. Introducing Freelancing 2. Positioning Yourself in the Market FREE CHAPTER 3. Defining Your Business Model 4. Creating a Brand 5. Networking, Marketing, and Sales 6. An Introduction to Client Types 7. Managing Clients 8. Negotiation 9. Software Development Resources, Patterns and Strategies 10. Software Development Methodology 11. Creating Quotes and Estimates 12. Project Management Appendix

Social factors of software development


For those who have never experienced writing software for a real client, it can be tempting to jump straight into writing the code to get the job done. The lesson learnt very quickly is that developing software for clients is very different to developing the same software as a personal project or a coursework item for a school, college or university course. Both code and hardware system requirements could be exactly the same, but the big difference is the people factor — in the real world, software developers have to contend with social factors that are never part of personal projects or coursework:

  • Unknown requirements: Unlike coursework where there is a clear specification of what you are expected to create, clients often only have a vague idea of what they want — typically in the form of what it should do and not how it should do it, but there are also times when clients don't know "what" the software should do. A good example of this is how people...

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