Chapter 2. It's Under Control – Exploring Various Control Schemes
In this recipe, we'll cover the following topics:
- Listing controls
- Creating 2D movement
- Adding a Run button
- Making your character jump
- Using a point-and-click interface
- Following the cursor
- Setting up a controller
- Utilizing analogue joystick acceleration
- Adding tap control
- Using swipes
- Moving characters or objects by tilting a device