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Game Programming Using Qt Beginner's Guide

You're reading from   Game Programming Using Qt Beginner's Guide A complete guide to designing and building fun games with Qt and Qt Quick 2 using associated toolsets

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Product type Paperback
Published in Jan 2016
Publisher
ISBN-13 9781782168874
Length 512 pages
Edition 1st Edition
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Authors (2):
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Lorenz Haas Lorenz Haas
Author Profile Icon Lorenz Haas
Lorenz Haas
Witold Wysota Witold Wysota
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Witold Wysota
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Table of Contents (13) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Qt Core Essentials 5. Graphics with Qt 6. Graphics View 7. Networking 8. Scripting 9. Qt Quick Basics 10. Qt Quick A. Pop Quiz Answers Index

Extending QML

Thus far, what we did was exposing to QML single objects created and initialized in C++. But we can do much more–the framework allows us to define new QML types. These can either be generic QObject derived QML elements or items specialized for Qt Quick. In this section, you will learn to do both.

Registering classes as QML elements

We will start with something simple–exposing the CarInfo type to QML so that instead of instantiating it in C++ and then exposing it in QML, we can directly declare the element in QML and still allow the changes made to the widget to be reflected in the scene.

To make a certain class (derived from QObject) instantiable in QML, all that is required is to register that class with the declarative engine using the qmlRegisterType template function. This function takes the class as its template parameter along a number of function arguments: the module uri, the major and minor version numbers, and the name of the QML type we are registering...

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