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Game Programming using Qt 5 Beginner's Guide

You're reading from   Game Programming using Qt 5 Beginner's Guide Create amazing games with Qt 5, C++, and Qt Quick

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Product type Paperback
Published in Apr 2018
Publisher
ISBN-13 9781788399999
Length 714 pages
Edition 2nd Edition
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Author (1):
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Pavel Vladimirovich Strakhov Pavel Vladimirovich Strakhov
Author Profile Icon Pavel Vladimirovich Strakhov
Pavel Vladimirovich Strakhov
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Toc

Table of Contents (18) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Custom 2D Graphics with Graphics View 5. Animations in Graphics View 6. Qt Core Essentials 7. Networking 8. Custom Widgets 9. OpenGL and Vulkan in Qt applications 10. Scripting 11. Introduction to Qt Quick 12. Customization in Qt Quick 13. Animations in Qt Quick Games 14. Advanced Visual Effects in Qt Quick 15. 3D Graphics with Qt 16. Pop quiz answers
17. Other Books You May Enjoy

Summary

In this chapter, you learned that providing a scripting environment to your games opens up new possibilities. Implementing a functionality using scripting languages is usually faster than doing the full write-compile-test cycle with C++, and you can even use the skills and creativity of your users who have no understanding of the internals of your game engine to make your games better and more feature-rich. You were shown how to use QJSEngine, which blends the C++ and JavaScript worlds together by exposing Qt objects to JavaScript and making cross-language signal-slot connections. You also learned the basics of scripting with Python. There are other scripting languages available (for example, Lua), and many of them can be used along with Qt. Using the experience gained in this chapter, you should even be able to bring other scripting environments to your programs, as most...

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