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Game Programming using Qt 5 Beginner's Guide

You're reading from   Game Programming using Qt 5 Beginner's Guide Create amazing games with Qt 5, C++, and Qt Quick

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Product type Paperback
Published in Apr 2018
Publisher
ISBN-13 9781788399999
Length 714 pages
Edition 2nd Edition
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Author (1):
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Pavel Vladimirovich Strakhov Pavel Vladimirovich Strakhov
Author Profile Icon Pavel Vladimirovich Strakhov
Pavel Vladimirovich Strakhov
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Toc

Table of Contents (18) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Custom 2D Graphics with Graphics View 5. Animations in Graphics View 6. Qt Core Essentials 7. Networking 8. Custom Widgets 9. OpenGL and Vulkan in Qt applications 10. Scripting 11. Introduction to Qt Quick 12. Customization in Qt Quick 13. Animations in Qt Quick Games 14. Advanced Visual Effects in Qt Quick 15. 3D Graphics with Qt 16. Pop quiz answers
17. Other Books You May Enjoy

Pop quiz

Q1. Which class can you use to read the data received over the network?

  1. QNetworkReply
  2. QNetworkRequest
  3. QNetworkAccessManager

Q2. What should you usually do with the QNetworkReply *reply object in the finished() signal handler?

  1. Delete it using delete reply
  2. Delete it using reply->deleteLater()
  3. Don't delete it

Q3. How to ensure that your application won't freeze because of processing an HTTP request?

  1. Use waitForConnected() or waitForReadyRead() functions
  2. Use readyRead() or finished() signals
  3. Move QNetworkAccessManager to a separate thread

Q4. Which class can you use to create a UDP server?

  1. QTcpServer
  2. QUdpServer
  3. QUdpSocket
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