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Game Programming using Qt 5 Beginner's Guide

You're reading from   Game Programming using Qt 5 Beginner's Guide Create amazing games with Qt 5, C++, and Qt Quick

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Product type Paperback
Published in Apr 2018
Publisher
ISBN-13 9781788399999
Length 714 pages
Edition 2nd Edition
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Author (1):
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Pavel Vladimirovich Strakhov Pavel Vladimirovich Strakhov
Author Profile Icon Pavel Vladimirovich Strakhov
Pavel Vladimirovich Strakhov
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Toc

Table of Contents (18) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Custom 2D Graphics with Graphics View 5. Animations in Graphics View 6. Qt Core Essentials 7. Networking 8. Custom Widgets 9. OpenGL and Vulkan in Qt applications 10. Scripting 11. Introduction to Qt Quick 12. Customization in Qt Quick 13. Animations in Qt Quick Games 14. Advanced Visual Effects in Qt Quick 15. 3D Graphics with Qt 16. Pop quiz answers
17. Other Books You May Enjoy

Networking

In this chapter, you will be taught how to communicate with internet servers and with sockets in general. First, we will take a look at QNetworkAccessManager, which makes sending network requests and receiving replies really easy. Building on this basic knowledge, we will then use Google's Distance API to get information about the distance between two locations and how long it would take to get from one to the other. This technique, and the respective knowledge, can also be used to include Facebook or Twitter in your application via their respective APIs. Then, we will take a look at Qt's Bearer API, which provides information about a device's connectivity state. In the last section, you will learn how to use sockets to create your own server and clients using TCP or UDP as the network protocol.

The main topics covered in this chapter are the following...

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