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Game Programming using Qt 5 Beginner's Guide

You're reading from   Game Programming using Qt 5 Beginner's Guide Create amazing games with Qt 5, C++, and Qt Quick

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Product type Paperback
Published in Apr 2018
Publisher
ISBN-13 9781788399999
Length 714 pages
Edition 2nd Edition
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Author (1):
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Pavel Vladimirovich Strakhov Pavel Vladimirovich Strakhov
Author Profile Icon Pavel Vladimirovich Strakhov
Pavel Vladimirovich Strakhov
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Toc

Table of Contents (18) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Custom 2D Graphics with Graphics View 5. Animations in Graphics View 6. Qt Core Essentials 7. Networking 8. Custom Widgets 9. OpenGL and Vulkan in Qt applications 10. Scripting 11. Introduction to Qt Quick 12. Customization in Qt Quick 13. Animations in Qt Quick Games 14. Advanced Visual Effects in Qt Quick 15. 3D Graphics with Qt 16. Pop quiz answers
17. Other Books You May Enjoy

Optimizing widget painting

As an exercise, we will modify our oscillogram widget so that it only rerenders the part of its data that is required.

Time for action – Optimizing oscillogram drawing

The first step is to modify the paint event handling code to fetch information about the region that needs updating and pass it to the method drawing the chart. The changed parts of the code have been highlighted here:

void Widget::paintEvent(QPaintEvent *event)
{
    QRect exposedRect = event->rect();
    ...
    drawSelection(&painter, r, exposedRect);
    drawChart(&painter, r, exposedRect);
    painter.restore();
} 

The next step is to modify drawSelection() to only draw the part of the selection that intersects...

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