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Game Programming using Qt 5 Beginner's Guide

You're reading from   Game Programming using Qt 5 Beginner's Guide Create amazing games with Qt 5, C++, and Qt Quick

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Product type Paperback
Published in Apr 2018
Publisher
ISBN-13 9781788399999
Length 714 pages
Edition 2nd Edition
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Author (1):
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Pavel Vladimirovich Strakhov Pavel Vladimirovich Strakhov
Author Profile Icon Pavel Vladimirovich Strakhov
Pavel Vladimirovich Strakhov
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Toc

Table of Contents (18) Chapters Close

Preface 1. Introduction to Qt FREE CHAPTER 2. Installation 3. Qt GUI Programming 4. Custom 2D Graphics with Graphics View 5. Animations in Graphics View 6. Qt Core Essentials 7. Networking 8. Custom Widgets 9. OpenGL and Vulkan in Qt applications 10. Scripting 11. Introduction to Qt Quick 12. Customization in Qt Quick 13. Animations in Qt Quick Games 14. Advanced Visual Effects in Qt Quick 15. 3D Graphics with Qt 16. Pop quiz answers
17. Other Books You May Enjoy

Summary

In this chapter, you learned how the Graphics View architecture works. We went through the building blocks of the framework (items, scene, and view). Next, you learned how their coordinate systems are related and how to use them to get the picture you want. Later on, we described the most useful and frequently needed features of Graphics View. Next, we covered creating custom items and handling input events. In order to build a bridge to the world of widgets, you also learned how to incorporate items based on QWidget into Graphics View. Finally, we discussed ways to optimize the scene.

Now, you really know most of the functions of the Graphics View framework. With this knowledge, you can already do a lot of cool stuff. However, for a game, it is still too static. In the next chapter, we will go through the process of creating a complete game and learn to use the Animation...

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