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Game Development with Unity for .NET Developers

You're reading from   Game Development with Unity for .NET Developers The ultimate guide to creating games with Unity and Microsoft Game Stack

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Product type Paperback
Published in May 2022
Publisher Packt
ISBN-13 9781801078078
Length 584 pages
Edition 1st Edition
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Author (1):
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Jiadong Chen Jiadong Chen
Author Profile Icon Jiadong Chen
Jiadong Chen
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Toc

Table of Contents (16) Chapters Close

Preface 1. Part 1: Basic Unity Concepts
2. Chapter 1: Hello Unity FREE CHAPTER 3. Chapter 2: Scripting Concepts in Unity 4. Part 2: Using C# Scripts to Work with Unity's Built-In Modules
5. Chapter 3: Developing UI with the Unity UI System 6. Chapter 4: Creating Animations with the Unity Animation System 7. Chapter 5: Working with the Unity Physics System 8. Chapter 6: Integrating Audio and Video in a Unity Project 9. Part 3: Advanced Scripting in Unity
10. Chapter 7: Understanding the Mathematics of Computer Graphics in Unity 11. Chapter 8: The Scriptable Render Pipeline in Unity 12. Chapter 9: The Data-Oriented Technology Stack in Unity 13. Chapter 10: Serialization System and Assets Management in Unity and Azure 14. Chapter 11: Working with Microsoft Game Dev, Azure Cloud, PlayFab, and Unity 15. Other Books You May Enjoy

Chapter 8: The Scriptable Render Pipeline in Unity

In the Chapter 7, Understanding the Mathematics of Computer Graphics in Unity, we learned about the mathematics used in computer graphics. This knowledge is general computer graphics knowledge, and all 3D software and game engines use those mathematical concepts. For a game engine, rendering is one of the most important functions. In this chapter, we will specifically explore the rendering functions provided by Unity.

The following key topics will be explored in this chapter:

  • An introduction to the Scriptable Render Pipeline
  • Working with Unity's Universal Render Pipeline
  • The Universal Render Pipeline shaders and materials
  • Increasing performance of the Universal Render Pipeline

By the end of this chapter, you will understand what the Scriptable Render Pipeline is and how to enable the Scriptable Render Pipeline-based Universal Render Pipeline and High Definition Render Pipeline in your project. You...

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