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Game Development with Three.js

You're reading from   Game Development with Three.js With Three.js you can create sophisticated 3D games that run in the web browser. This book is aimed at both the professional game designer and the enthusiast with a step by step approach including lots of tips and examples.

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Product type Paperback
Published in Oct 2013
Publisher Packt
ISBN-13 9781782168539
Length 118 pages
Edition 1st Edition
Languages
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Author (1):
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Isaac Sukin Isaac Sukin
Author Profile Icon Isaac Sukin
Isaac Sukin
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Toc

Networking and multiplayer


Game networking is hard because the goal of networking is to keep game state in sync across multiple devices, but network latency prevents devices from communicating fast enough to keep that state from being occasionally inconsistent. Additionally, floating point rounding errors create indeterminate results across devices for the same set of input (this is where the timing and movement techniques discussed in Chapter 3, Exploring and Interacting come into play, since small differences in precision can result in huge differences over time). As a result, networking code becomes a process of reconciling differences.

There are basically two different approaches to networking depending on the requirements of the game. RTS and turn-based games usually use an approach called lock-step, which is a peer-to-peer model in which each computer in a match sends its commands to all the other computers in the match. The main strength of this model is that only a small amount of...

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