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FPGA Programming for Beginners

You're reading from   FPGA Programming for Beginners Bring your ideas to life by creating hardware designs and electronic circuits with SystemVerilog

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Product type Paperback
Published in Mar 2021
Publisher Packt
ISBN-13 9781789805413
Length 368 pages
Edition 1st Edition
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Author (1):
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Frank Bruno Frank Bruno
Author Profile Icon Frank Bruno
Frank Bruno
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Table of Contents (16) Chapters Close

Preface 1. Section 1: Introduction to FPGAs and Xilinx Architectures
2. Chapter 1: Introduction to FPGA Architectures and Xilinx Vivado FREE CHAPTER 3. Section 2: Introduction to Verilog RTL Design, Simulation, and Implementation
4. Chapter 2: Combinational Logic 5. Chapter 3: Counting Button Presses 6. Chapter 4: Let's Build a Calculator 7. Chapter 5: FPGA Resources and How to Use Them 8. Chapter 6: Math, Parallelism, and Pipelined Design 9. Section 3: Interfacing with External Components
10. Chapter 7: Introduction to AXI 11. Chapter 8: Lots of Data? MIG and DDR2 12. Chapter 9: A Better Way to Display – VGA 13. Chapter 10: Bringing It All Together 14. Chapter 11: Advanced Topics 15. Other Books You May Enjoy

Summary

In this chapter, we've seen how we can use our knowledge of SystemVerilog sequential and combinational elements to develop state machines. We've looked at two classical state machine designs and then developed a simple calculator using this knowledge. We also touched on some basic math as well as exploring how to develop an integer divider using SystemVerilog.

We looked at design reuse by implementing a package for our calculator and also reusing the leading ones detector we developed previously.

We briefly went over implementation of our state machine and saw at a high level how we can control our clock speed using a PLL so the design will run on the board.

With this knowledge, you can now look at expanding the calculator. We are currently only handling unsigned numbers. However, it wouldn't be that hard to make it handle signed numbers.

In the next chapter we are going to take a look at some of the board resources. We'll learn how to capture...

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