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FPGA Programming for Beginners

You're reading from   FPGA Programming for Beginners Bring your ideas to life by creating hardware designs and electronic circuits with SystemVerilog

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Product type Paperback
Published in Mar 2021
Publisher Packt
ISBN-13 9781789805413
Length 368 pages
Edition 1st Edition
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Author (1):
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Frank Bruno Frank Bruno
Author Profile Icon Frank Bruno
Frank Bruno
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Table of Contents (16) Chapters Close

Preface 1. Section 1: Introduction to FPGAs and Xilinx Architectures
2. Chapter 1: Introduction to FPGA Architectures and Xilinx Vivado FREE CHAPTER 3. Section 2: Introduction to Verilog RTL Design, Simulation, and Implementation
4. Chapter 2: Combinational Logic 5. Chapter 3: Counting Button Presses 6. Chapter 4: Let's Build a Calculator 7. Chapter 5: FPGA Resources and How to Use Them 8. Chapter 6: Math, Parallelism, and Pipelined Design 9. Section 3: Interfacing with External Components
10. Chapter 7: Introduction to AXI 11. Chapter 8: Lots of Data? MIG and DDR2 12. Chapter 9: A Better Way to Display – VGA 13. Chapter 10: Bringing It All Together 14. Chapter 11: Advanced Topics 15. Other Books You May Enjoy

Questions

  1. It's best to use blocking assignments in sequential blocks and non-blocking in combinational blocks.

    a) True

    b) False

  2. It is best to reset all sequential elements in a design.

    a) True

    b) False

  3. What are the most common ways of synchronizing?

    a) always @(posedge signal)

    b) always @(negedge signal)

    c) FIFO or a two-stage synchronizer with or without data.

    d) Synchronizers… who needs synchronizers?

  4. When would we use always @(posedge clk) rather than always_ff @(posedge clk)?

    a) When we get tired of typing.

    b) When we need to use an initial statement to preload the register.

    c) When we need to reset the register either synchronously or asynchronously.

  5. When do we need to add debouncing logic?

    a) When we cross clock domains

    b) Whenever we send data from one FF to another

    c) When we are dealing with electromechanical buttons or switches

Challenge

In Chapter 2, with Combinational Logic, we created a design that could perform some simple operations and...

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