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Flutter Projects

You're reading from   Flutter Projects A practical, project-based guide to building real-world cross-platform mobile applications and games

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Product type Paperback
Published in Apr 2020
Publisher Packt
ISBN-13 9781838647773
Length 490 pages
Edition 1st Edition
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Author (1):
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Simone Alessandria Simone Alessandria
Author Profile Icon Simone Alessandria
Simone Alessandria
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Table of Contents (15) Chapters Close

Preface 1. Hello Flutter! 2. Miles or Kilometers? Using Stateful Widgets FREE CHAPTER 3. My Time - Listening to a Stream of Data 4. Pong Game - 2D Animations and Gestures 5. Let's Go to the Movies - Getting Data from the Web 6. Store That Data - Using Sq(F)Lite To Store Data in a Local Database 7. Firing Up the App - Integrating Firebase into a Flutter App 8. The Treasure Mapp - Integrating Maps and Using Your Device Camera 9. Let's Play Dice: Knockout - Creating an Animation with Flare 10. ToDo App - Leveraging the BLoC Pattern and Sembast 11. Building a Flutter Web App 12. Assessment 13. Other Books You May Enjoy Appendix

Pong Game - 2D Animations and Gestures

Animations are an important feature that you can add to your apps to make them more attractive. They make it possible to add important functionality in a way that is pleasant for your users. For example, you could use animations to notify the user that an action has been completed, or you can use them to get user input. In any case, animations are often required to give your apps a polished look that can help make them successful. The good news is that Flutter has very good support for animations.

If you are like me, you probably love games, and usually, animations are what games are made of. So, in this chapter, we'll build a simplified single-player version of the ancient Pong game. We'll build a ball that will bounce through the screen, and we'll use a bat to avoid it touching the bottom part of the screen.

Building this...

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