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Flutter for Beginners

You're reading from   Flutter for Beginners Cross-platform mobile development from Hello, World! to app release with Flutter 3.10+ and Dart 3.x

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Product type Paperback
Published in Oct 2023
Publisher Packt
ISBN-13 9781837630387
Length 406 pages
Edition 3rd Edition
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Authors (2):
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Alessandro Biessek Alessandro Biessek
Author Profile Icon Alessandro Biessek
Alessandro Biessek
Thomas Bailey Thomas Bailey
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Thomas Bailey
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Table of Contents (20) Chapters Close

Preface 1. Part 1:Learning the Core Concepts
2. Chapter 1: What Is Flutter and Why Should I Use It? FREE CHAPTER 3. Chapter 2: An Introduction to Dart 4. Chapter 3: Flutter versus Other Frameworks 5. Chapter 4: Dart Classes and Constructs 6. Part 2:Building a Basic Flutter App
7. Chapter 5: Building Your User Interface through Widgets 8. Chapter 6: Handling User Input and Gestures 9. Chapter 7: Let’s Get Graphical! 10. Chapter 8: Routing – Navigating between Screens 11. Part 3:Turning a Simple App into an Awesome App
12. Chapter 9: Flutter Plugins – Get Great Functionality for Free! 13. Chapter 10: Popular Third-Party Plugins 14. Chapter 11: Using Widget Manipulations and Animations 15. Part 4:Testing and Releasing Your App
16. Chapter 12: Testing and Debugging 17. Chapter 13: Releasing Your App to the World 18. Index 19. Other Books You May Enjoy

The Scaffold widget

We have seen the Scaffold widget many times, but there are many hidden depths to the Scaffold widget that can really bring your app to life. In this section, we’ll explore some of the most used features so that you have a starting point for your apps.

Drawer

One of my favorites is the drawer parameter, which allows you to add a sidebar to your app that can slide in and out from the side of the screen on demand. You have probably seen this on other apps and assumed it would be really complicated to achieve. However, with Flutter, it is surprisingly easy. Let’s walk through an example of adding a drawer to our app.

Firstly, we need to define a global key. This allows us to refer to the scaffold directly, so we add the following line to our class:

final _scaffoldKey = GlobalKey<ScaffoldState>();

We then set the key as the parameter to Scaffold, thereby linking the key to the widget:

Scaffold(
  key: _scaffoldKey,
 ...
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