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Flutter for Beginners - Third Edition

You're reading from  Flutter for Beginners - Third Edition

Product type Book
Published in Oct 2023
Publisher Packt
ISBN-13 9781837630387
Pages 406 pages
Edition 3rd Edition
Languages
Authors (2):
Thomas Bailey Thomas Bailey
Profile icon Thomas Bailey
Alessandro Biessek Alessandro Biessek
Profile icon Alessandro Biessek
View More author details
Toc

Table of Contents (20) Chapters close

Preface 1. Part 1:Learning the Core Concepts
2. Chapter 1: What Is Flutter and Why Should I Use It? 3. Chapter 2: An Introduction to Dart 4. Chapter 3: Flutter versus Other Frameworks 5. Chapter 4: Dart Classes and Constructs 6. Part 2:Building a Basic Flutter App
7. Chapter 5: Building Your User Interface through Widgets 8. Chapter 6: Handling User Input and Gestures 9. Chapter 7: Let’s Get Graphical! 10. Chapter 8: Routing – Navigating between Screens 11. Part 3:Turning a Simple App into an Awesome App
12. Chapter 9: Flutter Plugins – Get Great Functionality for Free! 13. Chapter 10: Popular Third-Party Plugins 14. Chapter 11: Using Widget Manipulations and Animations 15. Part 4:Testing and Releasing Your App
16. Chapter 12: Testing and Debugging 17. Chapter 13: Releasing Your App to the World 18. Index 19. Other Books You May Enjoy

Stateful/stateless widgets

In Chapter 1, What Is Flutter and Why Should I Use It?, we learned that widgets play an important role in Flutter application development. They are the pieces that form the UI; they are the code representation of what is visible to the user.

UIs are rarely static; they change frequently, as you will have experienced when you have used a web page or an application. Although immutable by definition, widgets are not meant to be final – after all, we are dealing with a UI, and a UI will certainly change during the life cycle of any application. That’s why Flutter provides two types of widgets: stateless and stateful.

As you might expect, a stateless widget has no state, whereas a stateful widget holds state and adapts based on that state. This difference impacts the life cycle of the widget, how it is constructed, and how the code is structured. It’s the developer’s responsibility to choose what kind of widget to use in each...

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