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Design Patterns and Best Practices in Java

You're reading from   Design Patterns and Best Practices in Java A comprehensive guide to building smart and reusable code in Java

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Product type Paperback
Published in Jun 2018
Publisher Packt
ISBN-13 9781786463593
Length 280 pages
Edition 1st Edition
Languages
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Authors (4):
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Kamalmeet Singh Kamalmeet Singh
Author Profile Icon Kamalmeet Singh
Kamalmeet Singh
Lucian-Paul Torje Lucian-Paul Torje
Author Profile Icon Lucian-Paul Torje
Lucian-Paul Torje
Sumith Kumar Puri Sumith Kumar Puri
Author Profile Icon Sumith Kumar Puri
Sumith Kumar Puri
Adrian Ianculescu Adrian Ianculescu
Author Profile Icon Adrian Ianculescu
Adrian Ianculescu
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Toc

Table of Contents (11) Chapters Close

Preface 1. From Object-Oriented to Functional Programming FREE CHAPTER 2. Creational Patterns 3. Behavioral Patterns 4. Structural Patterns 5. Functional Patterns 6. Let's Get Reactive 7. Reactive Design Patterns 8. Trends in Application Architecture 9. Best Practices in Java 10. Other Books You May Enjoy

The observer pattern


As we advance in this book, we keep mentioning how important decoupling is. When we reduce dependencies, we can extend, develop, and test different modules without having to know the implementation details of other modules. All we have to know is the abstraction they implement.

However, modules should work together in practice. And it's not uncommon that changes in one object are known by another object. For example, if we implement a car class in a game, the engine of the car should know when the accelerator changes its position. The naive solution would be to have an engine class that checks from time to time the accelerator position to see whether it has changed. A smarter approach would be to make the accelerator call the engine to inform it about the changes. But this is not enough if we want to have well-designed code.

If the Accelerator class keeps a reference to the Engine class, what happens when we need to display on screen the position of Accelerator? This is...

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