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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
Author Profile Icon Sean P Tracy
Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Creating a new level


Before we can do anything with the gameplay of the project that you are creating, we first need a foundation of a new level for the player to stand on. This recipe will cover how to create a new level from scratch.

Getting ready

Before we begin, you must have Sandbox 3 open.

How to do it...

At any point, with Sandbox open, you may create a new level by following these steps:

  1. Click File (found in the top-left of the Sandbox's main toolbar).

  2. Click New.

From here, you will see a new dialog screen that will prompt you for information on how you want to set up your level. The most important aspect of a level is naming it, as you will not be able to create a level without some sort of proper name for the level's directory and its .cry file. You may name your level anything you wish, but for the ease of instruction we shall refer to this level as My_Level:

  1. In the Level Name dialog box, type in My_Level.

  2. For the Terrain properties, use the following values:

    • Use Custom Terrain Size:...

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