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CryENGINE 3 Cookbook

You're reading from   CryENGINE 3 Cookbook Over 90 recipes written by Crytek developers for creating third-generation real-time games

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Product type Paperback
Published in Jun 2011
Publisher Packt
ISBN-13 9781849691062
Length 324 pages
Edition 1st Edition
Languages
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Authors (2):
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Sean P Tracy Sean P Tracy
Author Profile Icon Sean P Tracy
Sean P Tracy
Dan Tracy Dan Tracy
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Dan Tracy
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Table of Contents (18) Chapters Close

CryENGINE 3 Cookbook
Credits
About the Authors
www.PacktPub.com
Preface
1. CryENGINE 3: Getting Started FREE CHAPTER 2. Sandbox Basics 3. Basic Level Layout 4. Environment Creation 5. Basic Artificial Intelligence 6. Asset Creation 7. Characters and Animation 8. Creating Vehicles 9. Game Logic 10. Track View and Cut-Scenes 11. Fun Physics 12. Profiling and Improving Performance Index

Creating and exporting destroyable objects


There are several methods of setting up breakable assets that the player can destroy in CryENGINE. In this recipe, we will be going through the creation of a destroyable object.

Destroyable objects are assets that contain the original object and pre-created pieces that spawn when this original object is destroyed. It destroys into the pre-created pieces when taking more damage than the specified "health" property of the entity placed in sandbox as a destructible object.

Good candidates for destroyable objects are glass bottles, explosive barrels, computer monitors, and wooden barrels. Larger objects can also be destroyable, but it will depend mostly on what the game play calls for, such as a destroyable vehicle or wall.

All of these assets normally consist of pre-created pieces that emit when the object is destroyed.

Getting ready

You should have already created a basic object that you will in turn make destructible.

In this recipe, we will use the wooden_barrel_simple...

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