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Creative Projects for Rust Programmers

You're reading from   Creative Projects for Rust Programmers Build exciting projects on domains such as web apps, WebAssembly, games, and parsing

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Product type Paperback
Published in Jun 2020
Publisher Packt
ISBN-13 9781789346220
Length 404 pages
Edition 1st Edition
Languages
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Author (1):
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Carlo Milanesi Carlo Milanesi
Author Profile Icon Carlo Milanesi
Carlo Milanesi
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Table of Contents (14) Chapters Close

Preface 1. Rust 2018: Productivity 2. Storing and Retrieving Data FREE CHAPTER 3. Creating a REST Web Service 4. Creating a Full Server-Side Web App 5. Creating a Client-Side WebAssembly App Using Yew 6. Creating a WebAssembly Game Using Quicksilver 7. Creating a Desktop Two-Dimensional Game Using ggez 8. Using a Parser Combinator for Interpreting and Compiling 9. Creating a Computer Emulator Using Nom 10. Creating a Linux Kernel Module 11. The Future of Rust 12. Assessments 13. Other Books You May Enjoy

Implementing the gg_assets_slalom project

In this chapter, we will examine the gg_assets_slalom project, which is an implementation of the ggez framework of the assets_slalom game presented in the preceding chapter. Here, we will only examine the differences between the gg_silent_slalom project and the assets_slalom project.

The main difference is found in how the assets are loaded. The assets of these projects are of two kinds—fonts and sounds. To encapsulate these assets, instead of using objects with the Asset<Font> and Asset<Sound> types, ggez uses objects with the graphics::Font and audio::Source types, respectively. These assets are loaded into the constructor of the model. For example, the constructor of the Screen object contains the following statements:

font: Font::new(ctx, "/font.ttf")?,
whoosh_sound: audio::Source::new(ctx, "/whoosh.ogg")?,

The first one loads a file containing a TrueType font for the ctx context and returns an object...

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